singerofspells: A humpback whale underwater.  Image is cropped around the head. (Default)
[personal profile] singerofspells

Name: S'reee
Age: 5
Gender: Female
Canon: Young Wizards
Canon Point: Post-Games Wizards Play
Link to Application: Here
Link to HMD: Here
Link to Experience Points record: Here

Hypello Name: Ace
Hypello Gender: Female

Red Mage1000
Whale Wizard1000
Wizard600
Illusionist1000
Red Mage1000
Whale Wizard1000
Wizard600
JOB ABILITIES INFORMATION


ILLUSIONIST
EXPSKILLDESCRIPTION
0000 Levitation Passive Skill. Allows to levitate a few feet over the ground
0050DisguiseCreates an illusion to take on the appearance of someone else.
0100Teleport MasteryAllows to teleport up to two hundred feet away. Consumes a turn when used to teleport further than ten feet away in battle.
0200DemiInflicts damage equal to 25% of the enemy's current health. Inefficient on enemies immune to illusory magics.
0350Telekinesis MasteryPassive skill. Allows to move one small thing with the mind. Potency increases with experience, allowing eventually to move a few smaller things or one larger thing with telekinesis. Consumes a turn when used in battle to attack.
0500 Imitate Uses the last (non final or supreme) skill used by an ally.
0750 Maelstrom Reduces the health of all enemies by 15% of their current health. Inefficient on enemies immune to illusory magics.
1000 CopiesCreate three identical copies of self. Each copies will use the same skills as the original, but with only 15% of its attack power. Copies will instantly fade away upon being hit by an attack.
EXPMODIFIER SKILLDESCRIPTION
0500 Flash Step Allows to teleport up to twenty feet away. Doesn't consume a turn if used to teleport within less than five feet.
EXPJOB BONUSDESCRIPTION
0000Time SenseThe Illusionist needs no watch. They always know what time it is.



RED MAGE
EXPSKILLDESCRIPTION
0000Brasier, Glacier, Foudre Weak elemental spells (fire, ice, electricity).
0050Soin Weak healing spell.
0100Sacre, TenebreWeak elemental spells (light, darkness).
0200 Cyanure Weak poisoning spell.
0350 Vent, Eau Weak Elemental spells (wind, water).
0500 Dualcast Passive Skill. Allows to cast two spells back to back.
0750 Contre Sixte Medium physical combo.
1000 ManaficationUpgrades all spells to their medium counterparts for three turns.
EXPMODIFIER SKILLDESCRIPTION
0500 Revengeance Regen mana with each attack dealt to the enemy. Enables the use of a final skill once per battle after five successful regen, even if a final skill was already used within the last hour.
EXPJOB BONUSDESCRIPTION
0000Courtly MannersRed Mages have deep knowledge of the courtly ways, no matter the situation.



WHALE WIZARD
EXPSKILLDESCRIPTION
0000 Gravity Manipulation Passive Skill. Allows to levitate a few feet over the ground
0050Light Manipulation The wizard can create light. Can be used in combat to give a single target the Blind condition.
0100RamMedium unarmed physical attack, as the wizard slams into her opponent.
0200Air PocketThe wizard can keep a pocket of air (or other gas) around her and her allies. A non-combat skill used for breathing in hostile environments. Allows elemental spells to behave as normal in air.
0350The Name of Water Power to control the water element and focus it into single-target attacks. Potency grows with experience.
0500HealingThis spell recovers HP. HP recovery scales with experience. The wizard will feel the pain of the wound, reducing her attack potency stat for three rounds.
0750 Hardened AirThe wizard hardens the air around her to form a shield against physical blows. Can be used to grant the target the Protect status.
1000 Full Enacturehe wizard gains use of the Speech, the language the universe is written in. This can act as a universal translator, though rare or extinct languages (such as the language of the Eidolons) may be difficult or impossible to understand.
EXPMODIFIER SKILLDESCRIPTION
0500Blood BondWizards can change forms, but the art is difficult without a connection. S'reee's history connects her to humanity, so this skill allows the user to change from human to whale. The human form will have the active Job's default clothing, and any armor and weapon equipped if the user has them; in whale form, the equipment is stowed in inventory.
EXPJOB BONUSDESCRIPTION
0000Sea’s WhispersWhale-wizards connect to the rest of wizardry via the Sea. This includes functions such as those provided by an iMog Slate. This skill allows the bearer to wirelessly connect to their slate as long as their head is dunked in open water. This also can provide common knowledge of the world, of the sort one could find on an internet search.



WIZARD
EXPSKILLDESCRIPTION
0000Wizardry Prevents switching the Active Job out during combat.
0050Mythril Gift Allows using the Wizard's fashion choice with the active Job, bypassing the armor restrictions for each classes.
0100Ithryn Gift Allows using the Wizard's weapon of choice on the main Job, bypassing the weapon restrictions for each classes.
0200Spellcraft: IstariWhen used together with a skill, increases its potency by 12%.
0350Spellcraft: NaryaWhen used together with an attack skill, drains 30% of the damage inflicted.
0500Spellcraft: Glamdring When used together with a skill, delivers a basic weapon attack along with the skill.
EXPMODIFIER SKILLDESCRIPTION
0500Blood BondAllows to use a Spellcraft skills alongside your active Job's skill. The skill names reads as Spellcraft: (Effect) (Skill) when doing so. (For example, someone using Spellcraft: Maiar and Shadow Flare, the resulting skill is Spellcraft: Maiar Shadow Flare). The same spellcraft cannot be be used twice in a row.
EXPJOB BONUSDESCRIPTION
0000On Time Wizards are never late, nor are they early, they arrive precisely when they mean to.

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singerofspells: A humpback whale underwater.  Image is cropped around the head. (Default)
S'reee

January 2021

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